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NEWS :: More runescape active gods2013-12-25

Have the two guys on the towers randomly (no more than once per hour and always lasting for 5 minutes) fire a thin non graphic intensive ray at a random beacon area (specifically where the beacon is). Allies in that area are affected depending on what is constructed there at the moment. Allies refers to allies of the god firing the ray. The ray will hit the top of the structure and cause the symbol of the god to appear above it for the 5 minute duration.

Nothing constructed there:
+Allies gain 10% boost to damage output and construction rate is 1.2x (reward rate is doubled). Allies gain 500 energy boost if they are in the area when the effect first starts.

Allied Faction Banner:
+Allies gain 15% boost to damage output and construction rate is 1.2x (reward rate is doubled). Allies gain 500 energy boost if they are in the area when the effect first starts.

Allied Combat Monolith:
+Allies gain 20% boost to damage output and construction rate is 1.2x (reward rate is doubled). Allies gain 500 energy boost if they are in the area when the effect first starts.

Allied Spider Hole:
+Spawn 4 spiders which will last until killed or the boost ends that will attack like ambushers (even if enemy pvp is off). Construction rate is 1.2x (reward rate is doubled). Allies gain 500 energy boost if they are in the area when the effect first starts.

Allied Divining Siphon:
+Allies take 20% less damage and construction rate is 1.2x (reward rate is doubled). Allies gain 500 energy boost if they are in the area when the effect first starts.

Enemy Faction Banner:
+Allies gain 10% boost to damage output and demolition rate is 1.2x (reward rate is doubled). Allies gain 500 energy boost if they are in the area when the effect first starts.

Enemy Combat Monolith:
+Allies gain 15% boost to damage output and demolition rate is 1.2x (reward rate is doubled). Allies gain 500 energy boost if they are in the area when the effect first starts.

Enemy Spider Hole:
+Spawn 2 spiders which will last until killed or the boost ends that will attack like ambushers (even if enemy pvp is off). Demolition rate is 1.2x (reward rate is doubled). Allies gain 500 energy boost if they are in the area when the effect first starts.

Enemy Divining Siphon:
+Allies take 15% less damage and demolition rate is 1.2x (reward rate is doubled). Allies gain 500 energy boost if they are in the area when the effect first starts.

This should make it appear as though the two tower guys are more active and grant bonuses which could help take down or construct towers.

In addition, the 500 energy would be unpredictable but I suspect the rewards seekers would probably state whether a world has had the effect trigger yet so as to maximize likelihood of being on a world where the effect hasn't occurred yet.

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